Saturday, December 20, 2008

First impressions about Imperium Civitas III


You’ll start the game by choosing your Roman family. Each family has its own strength and weaknesses.

It’s a good idea to start the game playing the tutorial first. Although the 2 tutorials are very short, they introduce you both the game basics and the military. You’ll have to discover for yourself what most of the buildings do and what they need: while laying down a building a message appears and brief you with useful information.

The first campaign mission is Cabreros/Cambrils. It’s a small island with no trade option. So, you must survive on your patron loans and city taxes revenue.

The City Center is already laid down on each mission. The forum (needed to the equities be available), it’s now a distinct building.

The economic system is simpler: each production building produces and consumes items to work. The “stock” available of your city is the net result of production minus consumption. The salves do not deliver the items anymore. Once laid down, a working building starts to produce immediately.

For each production building to work properly you need a house of plebeians/equities. Later on, you might change the workers from plebeians to equities (increasing the production ration) or to salves (decreasing the production ratio). Certain buildings only work with equities, though.

Through the academy technological search, it’s possible to increase the production rates of you farms, sawmill and mines. Also to get access to some advance buildings and services.

Each mission has some particular goals (both primary and/or secondary) to achieve. It might be food satisfaction, entertainment, religion, population, health or employment, among others.

Now you can level up your buildings using platforms/bases. The houses, either of plebeians, equities or patricians do not upgrade, at least that I could see. But they do need certain services available or else they’ll start to “produce” delinquency and your city might burn to the ground.

The military system rocks! It was largely improved and now we can have a really Roman Empire worth of that name. You can now train troops and each branch (Hastati, Archers, cavalry and gladiators) have their own abilities. You can also recruit mercenaries (elephants for example) and elite troops like praetorians, triarii or balistas.

Bottom line:

This beautiful game is completely new: buildings, economic and military systems. It’s really a step forward of the Imperium Romanum saga and worth every penny I’ve spent.

The down side:

There is no “remove” tool. Although you can delete a building thru its own information panel, the platforms and gardens once laid down, can’t be removed. There no “road” tool also. I hope the international version scheduled to January of 2009 will include those two.

19 comments:

Assen said...

Hi Arkimedes,

glad you like it so far!

The lack of roads is intentional, and a very risky move, I admit, given how most traditional citybuilding games focus on roads. Still, we feel our way - buildings, terraces, and automatic placing of pavement around them, plus some gardens/plazas to serve as boulevards, makes for much more beautiful cities in the end.

So there will be no roads in the international version - but there will be a surprise ;-) (coming, of course, to the FX version via a patch).

Anonymous said...

thanx for the review. looking forward to see what the european version will look like. what will be the exact title of the european release cause I can't find anything on play.com

Assen said...

The game will be called "Grand Ages: Rome" everywhere else.

Arkimedes, what is your video card? What settings do you have in Options/Visual?

Anonymous said...

Thanks for posting your first impressions, Arkimedes!

I really enjoyed the video...i hope you'll make some others (like Rome).

Very curious about the surprise you mention Ivan-Assen...

Cheers

Arkimedes said...

"Arkimedes, what is your video card? What settings do you have in Options/Visual?"

Intel Core 2 Quad at 2,40 GHz
3 GB RAM
NVidia GeForce 8.800 GT
1440x990 with 32 bit color

The settings I use are "High" on every option except "very high" on Shadows.

I'll try "very high" also on "Water details and "Texture details" to see the difference

Arkimedes said...

Ivan-Assen Said:
"Still, we feel our way - buildings, terraces, and automatic placing of pavement around them, plus some gardens/plazas to serve as boulevards, makes for much more beautiful cities in the end."

Roads, for a city builder, are useful to plan the city. More, some little places, between the buildings, remain without pavement because gardens don't have enough space to fit. Maybe little statues later on the game?

And what about the "remove" tool. How can I delete the base/platforms?

Arkimedes said...

Anguile Said:

"I really enjoyed the video...i hope you'll make some others (like Rome)."

Thank you Anguile. I'll make more videos later on the game with new buildings, or maybe on a military action. It takes some time doing it, you know.

Arkimedes said...

Ivan-Assen said:
"So there will be no roads in the international version - but there will be a surprise ;-) (coming, of course, to the FX version via a patch)."

Hummm... multiplayer, right?

Anonymous said...

"Thank you Anguile. I'll make more videos later on the game with new buildings, or maybe on a military action. It takes some time doing it, you know."

I know and appreciate very much what you've already done...

Cheers and Merry X-mas

PS: don't eat too much portuguese x-mas cake...it's very heavy!

Assen said...

> Hummm... multiplayer, right?

Yes, of course! (I only now realized all the previews out there already mentioned multiplayer, so it doesn't really count as a surprise.)

Do you have the latest drivers from NVIDIA? I *think* I can't see the so-called SSAO effect (Postprocessing: High) on your video - but it might just be the video compression.

You should turn on "Very High" on Water, it makes the water slightly prettier, and your 8800GT can handle it. "Very High" textures are really only meant for videocards of 512 MB and above.

Can you send me a screenshot of a place where the distance between two houses is big enough for some space to remain unpaved, yet a garden can't fit? There shouldn't be, and there's still time to fit this in the rest-of-the-world version / FX patch.

Arkimedes said...

Ivan-Assen Said:
"Do you have the latest drivers from NVIDIA? I *think* I can't see the so-called SSAO effect (Postprocessing: High) on your video - but it might just be the video compression."

I only update the latest certified video drivers. The last one, thru the windows update, is dated of 17/09/2008.

Ivan-Assen Said:
"Very High" textures are really only meant for videocards of 512 MB and above."

I've the 8800 GT at 512 MB so can handle it.

Ivan-Assen Said:
”Can you send me a screenshot of a place where the distance between two houses is big enough for some space to remain unpaved, yet a garden can't fit?"

I'll send you some screenshots. As I haven't your email (your blogger profile is not acessible), I'll send them thru the Tiltedmill site. Tell me what you think.

Anonymous said...

@ Ivan-Assen

I still can't find the title "Grand Ages: Rome" in any of the e-shops I buy from. When is the exact date for the European release?

BTW Merry Xmas to all. Looking forward to playing the game :)

Assen said...

@bonezy:

Grand Ages: Rome will be released near the end of Feb 2009.

Arkimedes said...

To @Ivan-Assen:

It's possible to know in advance, when we capture a "Quadrivium", what those cities trade?

We could be not interested on that trade route so, it would avoid building a useless "Fundus"/warehouse and a trade post.

Anonymous said...

Question regarding spanish version - How do you rotate the camera in the game - I don't have middle mouse button!

Assen said...

Sorry, this will be fixed in a patch. (Alt + move mouse)

Anonymous said...

Alt works in the english demo it doesn't in acctual game - I've cheked the button opptions there is no keyboard assined to that function !?!

Assen said...

The Spanish/Italian version known as Imperivm Civitas III is an older build than the demo; the Alt was added between them.

We'll release soon a patch for the Spanish/Italian version which contains all the improvements made for the international version known as Grand Ages: Rome.

Anonymous said...

Thanks - I've reasigned the scroll button into middle button - ungainly but it solves the problem !