As a young patrician, you may start your career as a junior officer following, for example, this career path:
Quaestor, Procurator, Aedile, Praetor, Consul, Proconsul and finally, Caesar.
Each mission, besides it own objectives to comply, has some additional winning conditions: personal fortune, prestige and military achievements.
Personal Fortune
The 'Census', allowed the registration of all citizens and their property. It means that besides having good ‘governor’ qualities you must also had had a personal fortune. Your personal salary would be a percentage of your city annual profits. The total of salaries you earn over the years would be your personal fortune. However, throwing games to gain personal prestige or other type of propaganda would be at your expenses.
Prestige
Symbolizes the recognition of your achievements and governor qualities by your people. It could be measured by the percentage of happy citizens on your city.
Military Achievements
The number of victories inflicted on your enemies. It could be measured by a percentage of victories of the total battles fought multiplied by the percentage of survived soldiers that returned home.
For example: 6 battles fought, 5 victories and 1 defeat, 80 soldiers survive over 100 sent to battle:
(5/6 X 80/100)*100 = 67%
The next chart shows an example of winning conditions for each rank. You’d be promoted to the next rank/mission if these 3 conditions were satisfied.
Rank | % Salary | Personal Welth | Prestige | Military Achts |
Quaestor | 5% | 5000 | 50% | 50% |
Procurator | 10% | 12500 | 60% | 60% |
Aedile | 15% | 22500 | 70% | 70% |
Praetor | 20% | 35000 | 75% | 75% |
Consul | 25% | 50000 | 80% | 80% |
Proconsul | 30% | 75000 | 90% | 90% |
As a Proconsul you’d only be promoted to Caesar if you had 75.000 Denarii as personal fortune, 90% prestige and 90% military achievements.
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